The game's currency is known as "orbs", which can be used to acquire new heroes as well as several other quality-of-life items. Fire Emblem Heroes has a set of "story" missions divided by chapters for the player to complete, rotating challenge missions, a training tower for increasing character's strength in random battles, fights against other players' teams (albeit controlled by the game's AI) in the "Arena" and in "Aether Raids", special challenges involving "Brigades" where teams with eight or more characters are controlled on a larger map than usual, and a variety of other content to complete. Unlike other Fire Emblem titles, there is no element of randomness or chance in battles an engagement between two characters is perfectly deterministic, as is the enemy AI, so a given strategy will either win or lose consistently. The player, in general, seeks to lure enemy units into disadvantageous match-ups by careful character positioning on the map. After moving and optionally attacking with all their heroes, the enemy phase occurs where the game's AI does the same for the opposing team of characters. Heroes deal either physical or magical damage types they also have a "color" that informs a rock paper scissors-esque system that makes it so some units have advantageous match-ups over other units. During the player's phase, Heroes can attack enemy characters when in range if both the attacker and defender have the same range, the defender will counterattack if still alive. The game strictly alternates between a player phase and an enemy phase every turn. Flying units can enter most tiles, even ones impassable to all other units such as water or mountains. Different characters have different movement restrictions for example, armored units have a shorter range than cavalry units, but cavalry units cannot enter forest tiles. Players control a team of up to four characters ("Heroes") against enemy teams of varying sizes on an 8圆 grid map. Characters can be selected, and have their statistics and skills shown in the top section of the screen.įire Emblem Heroes is a tactical role-playing game. The area highlighted in red is the "Danger Area" that shows spaces within enemy attack range. These heroes were mentioned on tier lists at least half of the time, but either did not score well or are situational.Ĭharacters with * before their name means they were ranked SS, and may very well be one of the best characters in the game.See also: Fire Emblem § Gameplay A sample map in Heroes. Tier 4 / Grade C Heroes: Honorable mentions.Tier 3 / Grade B Heroes: Above average Heroes.Tier 1 / Grade S Heroes: The very best Heroes.If you can't find a character on these lists, they were not mentioned enough to gather an accurate, average opinion of them, or they were universally regarded as "not good." Below are top Heroes listed by color in Fire Emblem Heroes, as evaluated from multiple threads, lists, and opinions curated from players around the net. Other heroes can be obtained lower than 5*, but that doesn't mean they're not worth using. Generally speaking, if a Hero is only available as a 5* unit, they're probably worth keeping. There are plenty of other powerful Heroes to use though! See Tecchen's illustration of how this works: Their amazing counter abilities make them choice allies. Currently, the Grey archer Takumi, and the Green axe-user Hector, are considered the best units in Fire Emblem Heroes.
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